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【新人教版】2024版高三一轮复习课时质量评价36Unit5LaunchingYourCareer选择性必修第四册(英语)
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  • 资源类别试题
    资源子类一轮复习
  • 教材版本人教版(新教材)
    所属学科高中英语
  • 适用年级高三年级
    适用地区全国通用
  • 文件大小910 K
    上传用户baibai9088
  • 更新时间2023/8/28 10:52:01
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(2023·南通模拟)China's first group of e­sports major graduates emerged in the summer of 2021, with data showing that even though this major has been underestimated by the public, the future appears promising as there are hundreds of thousands of related jobs available

After the Ministry of Education decided that “electronic sports and management”should be listed in colleges' major departments in September 2016, around 30 Chinese universities kicked off their e­sports major courses in the same year, to meet the needs of the rise of e­sports related industries in the Chinese market

“The major is designed to meet the demand”said Zheng Duo, co­founder of Tianjin Hero Sports Management and a visiting professor from the Communication University of China (CUC)

Chinese passion for e­sports is not in doubt, with more than 18000 e­sports companies registered as of 2021, according to a corporate databaseThe number of e­sports users in China reached 500 million in 2021, and the market had a value of more than 145 billion yuan as of 2020, according to a Chinese consulting groupMeanwhile, the industry chain is becoming more complete

Jobs in areas such as supervision and content production require talent and trainingThe number of available jobs is estimated at 500000, and could reach 3.5 million in the next five years, according to China's Ministry of Human Resources and Social Security

Well­known universities such as CUC and the Shanghai Theatre Academy have responded to the country's call and are preparing graduates for the e­sports marketYet not every major graduate is qualified for the positions available, as the jobs normally require practical experience, which is something a lot of graduates lack

Industry insiders have indicated that e­sports is an industry with rapid iteration (迭代), and some companies prefer to hire people with experience instead of spending time training recruits

“Roughly half of the graduates will enter the gaming industry”said Xiao Pi, an e­sports major graduate from CUC“Some of the rest will pursue further studies for their master's degree

“Even though e­sports majors have advantages in finding jobs, students need practical experience to better suit the different positions”said Gu Liming, president of Perfect World Games

1What do the public think of e­sports majors according to the text?

AThey don't exist in job markets

BThey deserve a promising future

CThey don't have a wide appeal

DThey replace many other majors

2Why did universities start to offer e­sports major courses in 2016?

AThey had great passion for electronic sports

BThey wanted to respond to the public's call

CThey had the potential for e­sports courses

DThey wanted to meet the social demands

3What can we infer from Paragraph 4?

AE­sports have a large database

BE­sports see a larger­scale market

CE­sports get advice from a consulting group

DE­sports arise from a complete chain

4What do e­sports graduates really need to be better qualified for the positions?

AThe fierce competition

BFamiliarity with markets

CPractical experience

DA master's degree

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