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A Beginner’s Guide to Video Game Design
TABLE OF CONTENTS
PART ONE: A Brief History of Video Game Design
CHAPTER 1: The Dawn of a New Era: 1960s and 1970s ................1
CHAPTER 2: A Gaming Explosion: 1980s to the Present.................17
PART TWO: Types of Video Games
CHAPTER 3: Action! Games That Test Your Reflexes and Timing...........39
CHAPTER 4: Explore! Games That Take You on an Adventure............... 55
CHAPTER 5: Role-play! Games That Let You Be Someone Else.............71
CHAPTER 6: Plan! Games That Require Strategic Thinking....................87
PART THREE: Game Design Fundamentals
CHAPTER 7: Programming Gets a C++.........................103
CHAPTER 8: What Does Math Have to Do With It?......125
CHAPTER 9: Putting the Laws of Physics to Work........149
CHAPTER 10: Artificial Intelligence Makes Games Smarter Than You...........163
PART FOUR: The Hall of Fame and The Hall of Shame
CHAPTER 11: All-Time Top Ten Video Games................197
CHAPTER 12: The Worst Video Games Ever....................227
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1. In Chapter 9, you can probably read how video game designers .
A. use math in their work on video games
B. create artistic backgrounds for video games
C. invent character names for video games
D. apply scientific knowledge to video games
2. In which section are you most likely to find a description of the earliest video games?
A. Part One. B. Chapter 3. C. Part Four. D. Chapter 11.
3. According to Part Three, the book is going to tell us .
A. the best and worst video games ever created
B. how designers build video games
C. the history of video gaming
D. the different categories of video games
【答案】1. D 2. A 3. B
【解析】
本文是应用文,主要介绍了视频游戏设计初学者指南。
【1题详解】
细节理解题。定位到“CHAPTER 9: Putting the Laws of Physics to Work” 运用物理定律。可知第九章是把科学知识运用到视频游戏上,故选D项。
【2题详解】
细节理解题。根据“PART ONE: A Brief History of Video Game Design” 第一部分:电子游戏设计的简史。可知第一部分主要介绍了早期视频游戏,故选A项。
【3题详解】
推理判断题。根据第三部分的标题“PART THREE: Game Design Fundamentals” 第三部分:游戏设计基础,以及副标题分别是:编程得到一个c++、这和数学有什么关系呢? 运用物理定律和人工智能让游戏比你更聪明,这些都是介绍设计者如何去建设视频游戏,故选B项。